![]() #Revengeance timelime series#While Raiden’s introduction was seen as a departure, Robo-Raiden set the stage for the biggest tangent the series would ever know. Raiden would return in Metal Gear Solid 4, resurfacing with a heavy makeover cybernetic implants and a nihilistic outlook on life. MGS3 even went so far as to berate Raiden with a flamboyant spoof, Raikov. ![]() Konami went on damage control in Metal Gear Solid 3, letting players pilot an even grizzlier Snake who had an eyepatch and ate game. A sudden switcheroo after the first act pinned players with the new, fairer, whinier protagonist Raiden, irking those hoping to get their fill of the franchise’s traditional mulleted avenger, Solid Snake. Thirsty Metal Gear fans were given a white-haired elephant with 2001’s Metal Gear Solid 2: Sons of Liberty. For Konami, that change can move forward and backward, illustrated by two of its biggest 2013 releases, Metal Gear Rising: Revengeance and Castlevania: Lords of Shadow – Mirror of Fate. Even in an industry built on familiarity, change is inevitable. ![]() A year later, Konami unveiled an even more popular franchise, Hideo Kojima’s Metal Gear, an escalating espionage series, known for its smoking Snakes, morose code-named foes, and tactics-baiting base raids.īoth series have become cornerstones for Konami and in many ways have stuck to certain elements, especially after defining editions on the Sony PlayStation, Metal Gear Solid and Castlevania: Symphony of the Night. Konami gave the world Castlevania in 1986, a side-scrolling monster massacre series known for its blood-linked Belmonts, whip tricks and, eventually, sprawling maze-like Castle Draculas. Castlevania and Metal Gear Go Separate Ways ![]()
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